Sometimes, the game will even be so gracious as to give you either a chest brimming with yet more chaos gems or a chest that requires arcana that you will 90% of the time NOT HAVE.įinally, if you couldn't have guessed from other reviews, there isn't much to this game. Very rarely, the game will drop free relics or arcana, but half of the relic drops are cursed (which is great because cursed relics are almost always useless). I don't get any sense of accomplishment, none at all. (spoiler) Really? You give me a relic that makes the game harder? As if it really needs that? (/spoiler) The devs handled the rewards in the worst way possible when you beat a boss, you will receive a modicum of health, but a MILLION chaos gems, allowing you to unlock everything in the game almost instantly. The gameplay is horribly programmed, but what about the rest of the game? Well, I've beaten it twice so far, and can say I haven't felt the slightest bit rewarded. The only "balance" I can think of is how enemies can be pushed into pits, but that feels exploitative! If you have only close-range arcana, you WILL NOT escape being hit. I've yet to stumble upon one noticeable synergy between relics, and most of the relics seem to fall flat in actually aiding the player. Some of the bosses' attacks are so absolutely unavoidable that I can't even tell if the devs have played their own game. The hit-box for the player seems completely arbitrary, and the rooms are often cramped with traps, pits, and more enemies than suit the capacity. (Okay let me finish-) It's not challenging in the way that it's something you'll eventually master and have FUN mastering, but rather it in the way that you'll take damage for literally no reason. I rarely take the time to review games, but it seems WoL fans need to desperately wake up.Ĭons: It's extremely challenging. Frankly, it's astonishing this game has such high regard.
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